Dr.-Ing. Wolfgang Höhl
Institution
Studienfach

Interaktive Medien | 3D-Visualisierung und angewandte interaktive Technologien . Virtual Reality (VR), Mixed Reality (MR) und Augmented Reality (AR)

Interdisziplinäre Vernetzung - Synergien angewandter interaktiver Technologien im Verkehr

 
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Angewandte interaktive Technologien werden interdisziplinär entwickelt. Branchenübergreifende intelligente Vernetzungen sind hier essentiell. Welche Branchen und welche Anwendungen können in Vernetzungsprojekten verschränkt werden? Diese Arbeit entwickelt die sogenannte APITs-Vernetzungsmatrix. Sie soll Synergien, Konvergenzen und mögliche Technologietransfers in der Industrie aufzeigen und strategisch planbar machen.

Die interaktiven Technologien vereinen mehrere sogenannte „Emerging Technologies“. Neben den Cognitive Sciences, der Informations- und Kommunikationstechnologie (IuK), der Robotik und der Artificial Intelligence umfassen sie auch auch die Wirtschaftswissenschaften und das fachliche Know-How der einzelnen Branchen.

APITs integrieren den Nutzer voll und ganz. Der Nutzer ist integraler und unverzichtbarer Bestandteil des technologischen Systems. Offene partizipative Modelle (z.B. User Generated Content, Content Syndication, Crowd Data Sourcing, Early und Open Access) werden hier bereits gelebt. Hier finden sich interessante Lösungsansätze für interaktive Anwendungen für den Verkehr.

Virtual Reality Open Lab Day | LRZ Garching

 

Virtual Reality Workshops | 3D-Stadtmodelle . Universitätsclub Bonn

 
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Virtual Reality Workshops | Works in Progress . 2017-11-22 | 12:35
at Workshop 3D-Stadtmodelle | Objects in Space . Universitätsclub Bonn

BarCamp . Raum und Orientierung 1

 
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Dieser Workshop funktioniert wie ein sogenanntes "BarCamp". In einem "Open Space" finden mehrere, parallele Sessions und Workshops statt. Die Studierenden können die einzelnen Workshops selbst aktiv mitgestalten.

Gearbeitet wird mit den Softwarepaketen Blender, Cinema 4D3DS MAX und Maya. Im Mittelpunkt steht die eigene Projektarbeit. Themenschwerpunkte sind 3D-Animation, Games und 3D-Anwendungen für Film und Design, sowie die "Angewandten Interaktiven Technologien" (APITs).


 

ECGBL | 11th European Conference on Games Based Learning

 
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ECGBL | 11th European Conference on Games Based Learning . 5 – 6 October 2017 | Graz, Austria.

Paper Presentation with Jens Müller, Sebastian Kreuz, Wolfgang Höhl and Volker Lüdecke: "A Process full of Challenges - A Serious Game About the German Energy Transition"

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Open Innovation and Applied Interactive Technologies (APITs)

 
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Open Innovation and Applied Interactive Technologies (APITs)

Poster presentation at SAP 2017 - ACM Symposium on Applied Perception, 16-17 September 2017 | Brandenburg University of Technology in Cottbus, Germany

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SAP 2017 - ACM Symposium on Applied Perception

 
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Real Time Mesh Editing with Virtual Tools in an Immersive Virtual Environment

Poster presentation at SAP 2017 - ACM Symposium on Applied Perception, 16-17 September 2017 | Brandenburg University of Technology in Cottbus, Germany

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Stranded

 
Stranded . Adventure Puzzle Game Concept by Georg Hagemann, Christian Sönnichsen, Eva Braß, Julia Wayrauther and Mingyang Ma

Stranded . Adventure Puzzle Game Concept

Adventure Puzzle Game Concept by Georg Hagemann, Christian Sönnichsen, Eva Braß, Julia Wayrauther and Mingyang Ma

Unravel a mystery at changing daytimes, disclose a secret and escape from the island in stunning graphics!

This project was created in the course of the university lecture "Open Games Workshop" directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Summer term 2017. Kindly supported by Aesir Interactive GmbH., Munich, Germany | Thomas Schneider and Lukas Lang

Watch our video on YouTube!

Carpentry VR

 
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Carpentry VR . Virtual Reality Carpentry Sim Game Concept

Carpentry VR is a Sim Game Concept by Benedikt Reschberger and Martin Hering. It is situated in a virtual reality carpentry workshop.

This project was created at “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.

Watch our video on YouTube.

The Stranger

 
The Stranger - CG Animation by Olga Bettenburg, Verena Gehrig, Daniela Neupert and Moritz Preisinger

The  Stranger . CG Animation

CG Animation by Olga Bettenburg, Verena Gehrig, Daniela Neupert and Moritz Preisinger

The film shows typical animals in a German forest, which go about their daily business. But suddenly the idyll is disturbed by a noise. The animals are frightened and shy away from a giant shadow that is cast across the glade as a stanger arrives ...

This project was created in the course of the lecture "Raum und Orientierung 2" directed by Dr.-Ing. Wolfgang Höhl, Dr. Matthias Kunert and Arne Menzel at Augsburg University of Applied Sciences | Faculty of Design, Prof. Jens Müller . Summer term 2016

Watch our video on YouTube!


 

 

If Only

 
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If Only . CG Music Video

CG music video by Jonathan Stütz, Johannes Fuhg, Benedikt Köhler und Lukas Woyte

This project was created in the course of the lecture "Raum und Orientierung 2" directed by Dr.-Ing. Wolfgang Höhl, Dr. Matthias Kunert and Arne Menzel at Augsburg University of Applied Sciences | Faculty of Design, Prof. Jens Müller . Summer term 2016

Watch our video on YouTube.

Divine Intervention

 
Divine Intervention . Mid Air Gesture based Strategy Game Concept by Jan Gillich, Alexandra Rauhut, Miriam Mayer and Matthias Nefzger

Divine Intervention - Mid Air Gesture based Strategy Game Concept by Jan Gillich, Alexandra Rauhut, Miriam Mayer, Matthias Nefzger

This project was created in the course of the university lecture "Open Games Workshop" directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Winter term 2015/2016.

Kindly supported by Thomas Fickert | DEXPERIO GmbH. and Intel® RealSense™ Technology, Munich / Germany.

Watch our video on YouTube.

Switchable Nanoparticles

 
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Switchable Nanoparticles . Molecular 3D Animation

CG Animation by Anna Rieder, Katharina Vierheilig, Korbinian Lipp and Matthias Lamm. This movie was nominated for "Best Foreign Production" at ACGA 2016.

This project was created in the course of the lecture "Practical Course 3D Modeling with Blender" directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-University (LMU) Munich | Media Informatics . Summer term 2013

Kindly supported by Bettina Kracke | Munich University of Technology, Molecular & Cellular Biophysics, Prof. Dr. Thorsten Hugel (now Freiburg University, Institute of Physical Chemistry II)

Watch our video on YouTube.

Marble Spaceship

 
Marble Spaceship - CG Animation by Clara Lüling

Marble Spaceship . CG animation by Clara Lüling

this video won the second prize at "Fast Forward Science Award 2015" and was exhibited at ZKM Media Lounge in Karlsruhe.

This project was created in the course of the lecture "Practical Course 3D Modeling with Blender" directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-University (LMU) Munich | Media Informatics . Winter term 2012/2013.

Watch our video on YouTube: