Research on Touch-based, Gestural and Spatial Interaction

 

We try to identify and study the various factors that impact the performance (and precision and error rate) of touch interactions. While the starting point for analysis is Fitts' Law, the general goal is to extend or modify Fitts' Law according to the empirical results. Context factors are: regions on the screen, direction of movement, and hand grip (for mobile devices). We look specifically  at touch, gesture-based and spatial interaction. We also use  a motion capture studio (Optitrak, 20 cameras) for our research: Mocap Lab.

The research group is directed by Prof. Dr. Michael Kipp. You can also find our group on ResearchGate.

To get an impression of the range of topics have a look the the student projects of the course Interaction Engineering: Student project page.

wide-angle camera
Fitts' Law study
 

Publications

Lehmann, F. and Kipp, M. (2018) How to Hold Your Phone When Tapping: A Comparative Study of Performance, Precision, and Errors. In: Proc. of the ACM International Conference on Interactive Surfaces and Spaces (ISS).

Nguyen, Q., and Kipp, M. (2015) Where to Start? Exploring the efficiency of translation movements on multitouch devices. In: Proceedings of the 15th IFIP TC 13 International Conference (INTERACT), Springer, pp. 173-191. Best Paper Award

Nguyen, Q., Kipp, M. (2014) Orientation Matters: Efficiency of translation-rotation multitouch tasks. In: Proc. of CHI, ACM Press

Teaching

The advanced course Interaction Engineering prepares you for research in this area. The course is open for students of computer science (Bachelor and Master), interactive media systems (IMS) and MAPR students.

In the master programme IMS we offer the focus area (Schwerpunkt) Animation & Interaction Research where we also encourage students to conduct research topics.

Related Older Publications

Raber, F., Nguyen, Q., Kipp, M. (2013) MotionBender: A Gesture-based Interaction Technique For Editing Motion Paths. In: Proc. of the 14th IFIP TC13 Conference on Human-Computer Interaction (INTERACT).

Kipp, M., Nguyen, Q. (2010) Multitouch Puppetry: Creating Coordinated 3D Motion for an Articulated Arm. In: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ACM Press.

Contact